Bogdan Gerasymenko — Senior Gameplay Animator
To the studios
I’m Bogdan Gerasymenko — a senior gameplay animator.
I animate what the player holds and how the world answers back: first-person weapons, characters in motion, and motion capture polished until it feels alive.
Since 2020 I’ve worked across tactical shooters, fast-paced FPS and third-person horror — from mod teams to leading an animation pipeline and mentoring the animators around me.
ARCHITE is the name I build under. Precision first. Nothing ornamental.
Most recently — Senior Animator, Dark Aviary.
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Behindthe work
I care about the frames most people never consciously notice: the settle after a reload, the weight shift in a sprint, the half-second that makes a weapon feel real. Those moments are the difference between a game that plays well and one that feels great, so that’s where I spend my extra hours. Every frame, with intent. When the rig is closed, I’m usually behind a camera.