Dark Aviary
08/25 — 09/26
Senior Animator
An upcoming third-person hardcore horror game. Executed the project’s most complex gameplay, character and cinematic animation; maintained the animation pipeline’s consistency and quality; mentored mid- and junior-level animators; solved animation-related technical challenges; and collaborated closely with Design and Engineering to protect gameplay quality and narrative cohesion.
Unreal Engine 5 · Blender
Exorush
11/23 — 10/25
Lead Animator
An upcoming fast-paced FPS set in the distant future. Viewmodel and character animation, mocap cleanup, coordinating with project leads, coaching less experienced team members, establishing the project’s animation direction and pipeline, and writing the team’s animation and scheduling documentation.
Unreal Engine 5 · Maya · Blender
Hunt Down Freeman
01/23 — 09/23
Gameplay Animator
An indie installment of the Half-Life franchise developed by Royal Rudius Entertainment. Post-launch viewmodel animation polish and cleanup.
Source Engine · Source Filmmaker · Blender
Half-Life: Vance
09/22 — 01/23
Gameplay Animator
An indie PC mod for 2004’s critically acclaimed FPS Half-Life 2. Character movement and locomotion animation, and mocap cleanup.
Source Engine · Source Filmmaker · Blender
Squad: Vietnam
11/20 — 05/22
Associate Animator
An indie PC mod for the 2020 tactical FPS Squad. Viewmodel and character animation.
Unreal Engine 4 · Maya · Blender